Archivo de mayo de 2018
Death rally editor v 0.3.1 released!
Hello everyone,
Today, as has been the custom lately, we have good news for all the fans of the Death Rally game.
Simo has updated its editor again, this time to version 0.3.1, which is much more refined and is much easier to use. Now we can not say that we can not change textures in this game.
I leave the download link:
https://www.advancedstudios.it/forum/topic/3723-editor-completo-death-rally/
Phase 3 Sentinel Reached!
Today we have good news, The development phase has evolved to phase 3 (sentinel)! .
From this point we can say that we leave behind phase two of the development that has taken a long time, but that involves knowing the configuration files, savegames, track records, hall of fame and above all, knowing how the circuits work and are defined (Many files are involved).
I put a couple of videos for you to see the progress in development. It should be noted that there are many bugs to be corrected, but I am happy that all the menus are playable and only need a few small adjustments.
In the following weeks I will explain each type of file that make up the circuits (inf, bpk, vai, lr1 …).
But now let’s focus on phase 3 (luckily the other phase is past). This phase has as main objective to get a full playable version !. It mainly remains to know the format of the videos, sounds and sound effects. But probably the most complicated task will be the reimplementation of the graphic engine for the races to be able to implement the logic of the races.
As always I invite you to follow the blog to see the news in the development and the format of the files and I also encourage you to leave your comments, improvements … which are appreciated 🙂
Death Rally Editor v0.1.1
Hi to all,
Simone has updated his Death Rally editor to the version 0.1.1.
This version has the feature that allow auto updating!.
Thanks to Simone for this development.
Link:Â https://www.advancedstudios.it/forum/index.php?/topic/3723-editor-completo-death-rally/
Death Rally config file
I think the file dr.cfg is the only file in this game that there is not crypted!
The structure is as follows:
Offset (byte) | Size (bytes) | Information |
---|---|---|
0 | 4 | Master volume |
4 | 4 | Music volume |
8 | 4 | ? |
12 | 4 | Difficulty |
16 | 4 | Use joystick |
20 | 4 | ? |
24 | 4 | ? |
28 | 4 | ? |
32 | 4 | ? |
36 | 4 | ? |
40 | 1 | ? |
41 | 4 | ? |
45 | 4 | ? |
49 | 4 | ? |
53 | 4 | ? |
57 | 4 | ? |
61 | 1 | ? |
62 | 4 | ? |
66 | 4 | ? |
70 | 4 | ? |
74 | 4 | ? |
78 | 2592 | Circuit record |
2670 | 200 | Hall of fame record |
2870 | 4 | Acceletate key |
2874 | 4 | Brake key |
2878 | 4 | Left steering key |
2882 | 4 | Right steering key |
2886 | 4 | Turbo key |
2890 | 4 | Gun key |
2894 | 4 | Mine key |
2898 | 4 | Horn key |
2902 | 4 | Acceletate gamepad key |
2906 | 4 | Brake gamepad key |
2910 | 4 | Left steering gamepad key |
2914 | 4 | Right steering gamepad key |
2918 | 4 | Turbo gamepad key |
2922 | 4 | Gun gamepad key |
2926 | 4 | Mine gamepad key |
2930 | 4 | Horn gamepad key |
2934 | 4 | Times played |